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  Owl Decor Photogrammetry 3D Model 2023-11-04
First test with Agisoft Photoscan on a piece of lawn decor from my front yard. Showing here a game-ready low-poly LOD group.

PROCESS
32 pictures were taken on my T3i around the owl using Magic Latern for Dual ISO (gives me a higher dynamic range to cancel out shadows). These were then taken into Agisoft for point cloud and high poly mesh generation. 

Once I have my high poly I take that into Instant Meshes to generate 3 levels of an LOD group (shown in my models here). These are taken into Blender for a quick UV unwrap, then re-exported to Substance Designer.

In Substance Designer I bake down my base colour, normals, AO, curvature, and position data from my high poly to each low poly in the LOD group. The base colour is run through some AO cancellation and the new high frequency/low frequency light cancellation nodes. The roughness is created using a generator which takes the AO and curvature data to create grunge. The cavity map is generated using the HBAO node with the baked normal map 3d model
Owl Decor Photogrammetry 360
  Faces :28,279 Textured :Yes (15) Animated :No
  Vertices :14,257 UV Mapping :No License : Royalty Free
Model's Description:
Owl Decor Photogrammetry 3D Model, Fully textured with UV Mapping and materials.
Download Owl Decor Photogrammetry in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
First test with Agisoft Photoscan on a piece of lawn decor from my front yard. Showing here a game-ready low-poly LOD group.
PROCESS
32 pictures were taken on my T3i around the owl using Magic Latern for Dual ISO (gives me a higher dynamic range to cancel out shadows). These were then taken into Agisoft for point cloud and high poly mesh generation.
Once I have my high poly I take that into Instant Meshes to generate 3 levels of an LOD group (shown in my models here). These are taken into Blender for a quick UV unwrap, then re-exported to Substance Designer.
In Substance Designer I bake down my base colour, normals, AO, curvature, and position data from my high poly to each low poly in the LOD group. The base colour is run through some AO cancellation and the new high frequency/low frequency light cancellation nodes. The roughness is created using a generator which takes the AO and curvature data to create grunge. The cavity map is generated using the HBAO node with the baked normal map 3D Model is ready to download for free with 15 Texture files attached, this model contains 28279 polygons and 14257 vertices.

Model's rating is (3) based on 47 Votes.
  Download :   (266 Hits)
 
Tags:  substance, agisoft, photoscan, photogrammetry, pbr,
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