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  "Freja" Triceratops prorsus Skull 3D Model 2023-11-04
Photogrammetry Scan of an original specimen from Fossilogic (casting rights holder), in Pleasant Grove Utah. 

Scanned using a Nikon D850 with a 35mm prime and an Xrite color chart.

Images were processed using Adobe Lightroom and calibrated to the color chart in ADOBE RGB colorspace.

Scan was completed in Epic Games Reality Capture.

Scan geometry was processed in Autodesk 3ds Max using the retopology modifier to get to an accurate polycount to be subdivided to as close to 100millon polys as possible. 

Max was also used to unwrap into UVW layouts. 

The resulting retopoed and UVw'd geo was re-imported into reality capture and base color info was reprojected.

The resulting geometry was imported into Maxon Zbrush for clean-up and minor restoration.

Mesh Maps were baked in Marmoset Toolbag 4.

Those maps and the maps from the reality capture were imported into Adobe Substance Painter for the creation of PBR texture sets for Sketchfab, Unity/URP, and Unreal 3d model
"Freja" Triceratops prorsus Skull 360
  Faces :382,952 Textured :Yes (8) Animated :No
  Vertices :191,456 UV Mapping :No License : Royalty Free
Model's Description:
"Freja" Triceratops prorsus Skull 3D Model, Fully textured with UV Mapping and materials.
Download "Freja" Triceratops prorsus Skull in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Photogrammetry Scan of an original specimen from Fossilogic (casting rights holder), in Pleasant Grove Utah.
Scanned using a Nikon D850 with a 35mm prime and an Xrite color chart.
Images were processed using Adobe Lightroom and calibrated to the color chart in ADOBE RGB colorspace.
Scan was completed in Epic Games Reality Capture.
Scan geometry was processed in Autodesk 3ds Max using the retopology modifier to get to an accurate polycount to be subdivided to as close to 100millon polys as possible.
Max was also used to unwrap into UVW layouts.
The resulting retopoed and UVw'd geo was re-imported into reality capture and base color info was reprojected.
The resulting geometry was imported into Maxon Zbrush for clean-up and minor restoration.
Mesh Maps were baked in Marmoset Toolbag 4.
Those maps and the maps from the reality capture were imported into Adobe Substance Painter for the creation of PBR texture sets for Sketchfab, Unity/URP, and Unreal 3D Model is ready to download for free with 8 Texture files attached, this model contains 382952 polygons and 191456 vertices.

Model's rating is (3) based on 67 Votes.
  Download :   (292 Hits)
 
Tags:  autodesk, epic, nikon, 3dscanning, adobe, triceratops, museum, fossil, paleontology, utah, skeletons, lightroom, d850, substancepainter, photoscan, realitycapture, photogrammetry, 3dsmax, substance-painter, skull, 3dscan, zbrush, 3ds, dinosaur, marmosettoolbag4, macbeth-chart, maxonzbrush,
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