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  Revolver Colt Single Action Army 3D Model 2023-11-03
Low Poly Revolver Colt Single Action Army modeled and sculpted in zBrush, retopo in Maya 3d model
Revolver Colt Single Action Army 360
  Faces :10,166 Textured :Yes (4) Animated :No
  Vertices :5,099 UV Mapping :No License : Royalty Free
Model's Description:
Revolver Colt Single Action Army 3D Model, Fully textured with UV Mapping and materials.
Download Revolver Colt Single Action Army in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Low Poly Revolver Colt Single Action Army modeled and sculpted in zBrush, retopo in Maya 3D Model is ready to download for free with 4 Texture files attached, this model contains 10166 polygons and 5099 vertices.
Model's rating is (3) based on 41 Votes.
  Download :   (354 Hits)
 
Tags:  revolver, props, low-poly, pbr, colt, guns, gameready, singleactionrevolver, singleactionarmy,
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Hero Revolver Gun revolver, props, jeremylove, digital3d, marmoset-toolbag, panchal, coolgun, coolrevolver, gokul, modeling, 3d, photoshop, 3dsmax, weapons, gameart, gun, 3dmodeling
Model's Description:
Hero Revolver Gun 3D Model. Download Hero Revolver Gun in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Concept art by Jeremy Love An Old Project Rendered Recently Texture Worlflow: Non-PBR, Spec/Gloss - Hero Revolver Gun - Buy Royalty Free 3D model by gokulpanchal 3D Model is ready to download for free, this model contains 13364 polygons.
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Revolver revolver, handgun, weapon, gun, firearm, arm
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handgun 

weapon 

gun 

firearm 

arm 

Model's Description:
Revolver 3D Model. Download Revolver in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
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Model's Description:
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Here’s my latest project, a Smith & Wesson 66-8 .357 Revolver. This has a good amount of parts to it, so to have everything bake out right I had to bake by mesh name. I learned two things - that baking by mesh name is case sensitive, and trying to use an .fbx before it’s fully exported just doesn’t work. It corrupts your exported file. Just so you know. With the textures, I used a combination of materials and masks to mimic dirt, grime, and soot from repeated use. I had to make about 7 alphas for all the height details. I had to adjust some materials so it’d read better as metal instead of stone, as well as adjusting the damage information and swapping out some normals that I wasn’t satisfied with. Time to call this model finished for now. I learned quite a bit from making this thing, time to apply what I know now to something new 3D Model is ready to download for free, this model contains 10040 polygons.
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