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  Barbed Wire 3D Model 2024-04-03
Barbed Wire. Unity 2K textures. For the game Quantum Number from Karabas Studio. https://quantumnumber.net/ - Barbed Wire - 3D model by Karabas Studio (@Alexei777) 3d model
Barbed Wire 360
  Faces :184 Textured :Yes (4) Animated :No
  Vertices :144 UV Mapping :No License : Royalty Free
Model's Description:
Barbed Wire 3D Model, Fully textured with UV Mapping and materials.
Download Barbed Wire in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Barbed Wire. Unity 2K textures. For the game Quantum Number from Karabas Studio. https://quantumnumber.net/ - Barbed Wire - 3D model by Karabas Studio (@Alexei777) 3D Model is ready to download for free with 4 Texture files attached, this model contains 184 polygons and 144 vertices.
Model's rating is (3) based on 48 Votes.
  Download :   (103 Hits)
 
Tags:  wire, barbed, low-poly, lowpoly,
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A very accurate model of a Low Poly Barbed Wire Obstacle. The model comes in five formats: -.blend, rendered with cycles, as seen in the images; -.obj, with materials applied and textures; -.dae, with materials applied and textures; -.fbx, with material slots applied; -.stl; The obstacle is in low poly, the barb is created using plane images. Depending on the 3D Software program used, slight material tweaking might be needed. This 3d model was originally created in Blender 2.78 and rendered with Cycles. The model has materials applied in all formats, and are ready to import and render. The model is built strictly out of quads and is subdivisable. For any problems please feel free to contact me. Don’t forget to rate and enjoy! - Lowpoly Barb Wire Obstacle 11 - Buy Royalty Free 3D model by dragosburian 3D Model is ready to download for free, this model contains 5556 polygons.
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Model's Description:
Barb Wire Obstacle 11 3D Model. Download Barb Wire Obstacle 11 in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
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