Model's Description:
Fountain 3D Model, Fully textured with UV Mapping and materials.
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Fountain in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
A small low-poly asset. For some reason Sketchfab didn't like my alpha map for lotus, so I decided to make petals as separate planes. It added a lot of vertices, but I like the way it looks 3D Model is ready to download for free
with 1 Texture files attached, this model contains 2690 polygons and 2306 vertices.
Model's rating is (3) based on 40 Votes.
Model's Description:
Game Assets Cartoon traffic 3D Model.
Download Game Assets Cartoon traffic in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
These models are made for my puzzle game that I am making in unity where you have to place roads to get the car to the finish.
I hope you like this feel free to use 3D Model is ready to download for free, this model contains 15259 polygons.
Model's Description:
Courage the Cowardly Dog 3D Model.
Download Courage the Cowardly Dog in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Courage the Cowardly Dog Sculpt in Blender
Process Timelapse: https://youtu.be/6W9-AI_GG8g
Blender - Courage the Cowardly Dog - Buy Royalty Free 3D model by Robin Art FX (@robinsonartfx) 3D Model is ready to download for free, this model contains 1801544 polygons.
Model's Description:
Bandit Camp 3D Model.
Download Bandit Camp in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
All the smaller sets were building up to this. The bandit camp was originally conceptualize for the mediterranean, pirate / magic themed level I was building in Unreal for whta I called the Amalgam game. I made the concept of a single level I wanted to make, similarly to the one I did 3 years ago, but fully with my own assets.
The bandit camp is using sets of items. each set consist of 5-10 items and they share the UV map per set. I tried to logically put together items that are relatively close, so when the engine needs to load them, it will be easy, but I’m not really sure I achieved the desired effect, since now for a very small item, the engine also needs to load a larger picture. Without comaring the results in unreal with this approach and to have every item use their own UV, would take me to re-UV all items, but that’s too much work..
Here are the bandit camo in Blender, the best render I could produce with my current knowledge:
- Bandit Camp - 3D model by Solear 3D Model is ready to download for free, this model contains 867861 polygons.
Model's Description:
Cartoon duck guard 3D Model.
Download Cartoon duck guard in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Cartoon duck guard - Cartoon duck guard - Buy Royalty Free 3D model by ler_cartoon (@lerrrrr) 3D Model is ready to download for free, this model contains 998 polygons.