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  León saliendo de alcarilla en León 3D Model 2023-11-05
León saliendo de una alcantarilla ante la fachada de San Marcelo por José Antonio Cuenca y Alejandro Sáenz de Miera 3d model
León saliendo de alcarilla en León 360
  Faces :200,016 Textured :Yes (1) Animated :No
  Vertices :99,990 UV Mapping :No License : Royalty Free
Model's Description:
León saliendo de alcarilla en León 3D Model, Fully textured with UV Mapping and materials.
Download León saliendo de alcarilla en León in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
León saliendo de una alcantarilla ante la fachada de San Marcelo por José Antonio Cuenca y Alejandro Sáenz de Miera 3D Model is ready to download for free with 1 Texture files attached, this model contains 200016 polygons and 99990 vertices.
Model's rating is (3) based on 45 Votes.
  Download :   (183 Hits)
 
Tags:  leon, realitycapture, sculpture,
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From the “Human Evolution Gallery” at the Natural History Museum in London. “The first set of remains to have been found, LB1, was chosen as the type specimen for the proposed species. LB1 is a fairly complete skeleton, including a nearly complete cranium (skull), determined to be that of a 30-year-old female. LB1 has been nicknamed the Little Lady of Flores or ‘Flo’.” - https://en.wikipedia.org/wiki/Homo_floresiensis I admit that I forgot to take a picture of the object label for this scan but I am failry sure I’ve identified it correctly based on these images 1 2 Created in RealityCapture by Capturing Reality from 129 images in 00h:12m:11s 3D Model is ready to download for free, this model contains 223588 polygons.
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Photogrammetry Scan of an original specimen from Fossilogic (casting rights holder), in Pleasant Grove Utah. Scanned using a Nikon D850 with a 35mm prime and an Xrite color chart. Images were processed using Adobe Lightroom and calibrated to the color chart in ADOBE RGB colorspace. Scan was completed in Epic Games Reality Capture. Scan geometry was processed in Autodesk 3ds Max using the retopology modifier to get to an accurate polycount to be subdivided to as close to 100millon polys as possible. Max was also used to unwrap into UVW layouts. The resulting retopoed and UVw’d geo was re-imported into reality capture and base color info was reprojected. The resulting geometry was imported into Maxon Zbrush for clean-up and minor restoration. Mesh Maps were baked in Marmoset Toolbag 4. Those maps and the maps from the reality capture were imported into Adobe Substance Painter for the creation of PBR texture sets for Sketchfab, Unity/URP, and Unreal 3D Model is ready to download for free, this model contains 382952 polygons.
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