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  Sea Chest 3D Model 2023-11-05
Underwater scene based on my concept art below. Scene modelled and animated in Blender. Textures painted with the help of the BPainter add-on by Andreas Esau. Concept art painted in Procreate on iPad Pro. Textures are diffuse only, 1024x1024px for sea floor, rocks and backdrop, and 512x512px for the rest.

 - Sea Chest - 3D model by Rory Baxter (@rorydbaxter) 3d model
Sea Chest 360
  Faces :17,043 Textured :Yes (7) Animated :No
  Vertices :9,599 UV Mapping :No License : Royalty Free
Model's Description:
Sea Chest 3D Model, Fully textured with UV Mapping and materials.
Download Sea Chest in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Underwater scene based on my concept art below. Scene modelled and animated in Blender. Textures painted with the help of the BPainter add-on by Andreas Esau. Concept art painted in Procreate on iPad Pro. Textures are diffuse only, 1024x1024px for sea floor, rocks and backdrop, and 512x512px for the rest.
- Sea Chest - 3D model by Rory Baxter (@rorydbaxter) 3D Model is ready to download for free with 7 Texture files attached, this model contains 17043 polygons and 9599 vertices.

Model's rating is (3) based on 51 Votes.
  Download :   (195 Hits)
 
Tags:  gamescene, game, blender, blender3d, gameart, gameasset,
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3d model of a mid-century modern-style sofa with beige fabric upholstery Use: Game and architectural visualization ready File formats included in zip file: .fbx Download size: 57MB Geometry: Triangles 60.1k, Vertices 30.3k Materials: PBR (1) Textures: 4K textures (5) Image formats: png (5) Made with Blender and Substance 3D Painter - Replica of a mid-century modern sofa - Buy Royalty Free 3D model by Inga Afanasyeva (@Inga.Afanasyeva) 3D Model is ready to download for free, this model contains 60072 polygons.
 60,072 polygons  Download 
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All the smaller sets were building up to this. The bandit camp was originally conceptualize for the mediterranean, pirate / magic themed level I was building in Unreal for whta I called the Amalgam game. I made the concept of a single level I wanted to make, similarly to the one I did 3 years ago, but fully with my own assets. The bandit camp is using sets of items. each set consist of 5-10 items and they share the UV map per set. I tried to logically put together items that are relatively close, so when the engine needs to load them, it will be easy, but I’m not really sure I achieved the desired effect, since now for a very small item, the engine also needs to load a larger picture. Without comaring the results in unreal with this approach and to have every item use their own UV, would take me to re-UV all items, but that’s too much work.. Here are the bandit camo in Blender, the best render I could produce with my current knowledge: - Bandit Camp - 3D model by Solear 3D Model is ready to download for free, this model contains 867861 polygons.
 867,861 polygons  Download 

 

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