Model's Description:
Tekken Mokujin 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
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Tekken Mokujin in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Tekken Mokujin Tag Tournament 3D Model is ready to download for free
with 15 Texture files attached, this model contains 6866 polygons and 4327 vertices.
Model's rating is (3.5) based on 81 Votes. Model is classified as Human/Character, standing in ( T ) Pose, ready to Rig and Animate automatically by our system.
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Model's Description:
Tekken Eddy 3D Model.
Download Tekken Eddy in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Tekken Eddy Tag Tournament 3D Model is ready to download for free, this model contains 6769 polygons.
Model's Description:
Tekken Law 3D Model.
Download Tekken Law in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Tekken Law Tag Tournament 3D Model is ready to download for free, this model contains 6420 polygons.
Model's Description:
Hayashi Chiori (OC) 3D Model.
Download Hayashi Chiori (OC) in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Model I made last year for my OC Hayashi Chiori. I took a long time to upload it because I was busy with work, but I’m hoping to get back into modeling soon.
This time I tried experimenting more with texturing and flat lighting. There are some minor clippings here and there, I’m still getting used to rigging. But overall I feel like this is a big evolution from my previously uploaded character model, I’m quite happy with it 3D Model is ready to download for free, this model contains 144800 polygons.
Model's Description:
Knight 3D Model.
Download Knight in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
The school objective was to create a high quality game ready model in a month (the month being shortened to around 3 weeks due to Christmas break). For the model, I chose to create a medieval knight. The Green Knight, low poly was made in Maya, and high poly was made in zBrush. High res was sculpted in 2 days and low res was finished in around 2 days. The game res model was made using the quad draw tool in Maya and UVs were also cut in the software. When creating the low res, I also split some parts off in order to allow for customization as if the model had different armor sets. The textures were made in 4 days with the help of Substance Painter. I followed UE4 PBR guidelines and did every material as a procedural. I did this using generators, fill layers, etc. I did this to allow for felxiability in the texturing and allow for changes to be made if someone chose to 3D Model is ready to download for free, this model contains 20460 polygons.