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  Cartoon ver. 1.0 3D Model 2023-11-30
Firts cartoon, inspired by the Metal Slug character style and World War II pilot accessories. 

HEAD: I Start with sphere in Zbrush, use Move, Standard, Dam Standard, ClayBuildup and hPolish brushes to sculpt.

RAF FLYING HELMET: The base is a mask extraction from head geometry with leather details added using noise (Surface tab). The seams is a low poly model from cylinder to create InsertMesh Brush. The back straps was sculpt with Topology Brush. All rivets are IMM inserts.

GOOGLES: I drew some shape in Illustrator to explore the form, imported the strokes in Cinema 4D to model a primary form. To continue I sculpt detalis in Zbrush again, here several techniques was use, Dynamesh, ZRemesh, Retopology, Hard Surface, IMM insert, Deformers, as well I created UV (UV master) an ID maps (polypaint) and export the final model in high and low resolution.

To texturize I used Substance Painter, all textures applied to the models are inside the substance painter shelf.

Until next project… - Cartoon ver. 1.0 - 3D model by senseimitz 3d model
Cartoon ver. 1.0 360
  Faces :86,906 Textured :Yes (125) Animated :No
  Vertices :46,672 UV Mapping :No License : Royalty Free
Model's Description:
Cartoon ver. 1.0 3D Model, Fully textured with UV Mapping and materials.
Download Cartoon ver. 1.0 in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Firts cartoon, inspired by the Metal Slug character style and World War II pilot accessories.
HEAD: I Start with sphere in Zbrush, use Move, Standard, Dam Standard, ClayBuildup and hPolish brushes to sculpt.
RAF FLYING HELMET: The base is a mask extraction from head geometry with leather details added using noise (Surface tab). The seams is a low poly model from cylinder to create InsertMesh Brush. The back straps was sculpt with Topology Brush. All rivets are IMM inserts.
GOOGLES: I drew some shape in Illustrator to explore the form, imported the strokes in Cinema 4D to model a primary form. To continue I sculpt detalis in Zbrush again, here several techniques was use, Dynamesh, ZRemesh, Retopology, Hard Surface, IMM insert, Deformers, as well I created UV (UV master) an ID maps (polypaint) and export the final model in high and low resolution.
To texturize I used Substance Painter, all textures applied to the models are inside the substance painter shelf.
Until next project… - Cartoon ver. 1.0 - 3D model by senseimitz 3D Model is ready to download for free with 125 Texture files attached, this model contains 86906 polygons and 46672 vertices.

Model's rating is (3) based on 33 Votes.
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Tags:  adobe, illustrator, substancepainter, zbrush, cinema4d,
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