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  James Forest 3D Model 2024-05-18
Portrait of a ghoul - Fallout universe - James Forest - 3D model by Yohan 3d model
James Forest 360
  Faces :34,564 Textured :Yes (3) Animated :No
  Vertices :18,105 UV Mapping :No License : Royalty Free
Model's Description:
James Forest 3D Model, Fully textured with UV Mapping and materials.
Download James Forest in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Portrait of a ghoul - Fallout universe - James Forest - 3D model by Yohan 3D Model is ready to download for free with 3 Texture files attached, this model contains 34564 polygons and 18105 vertices.
Model's rating is (3) based on 70 Votes.
  Download :   (36 Hits)
 
Tags:  portrait, ghoul, fallout,
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Model's Description:
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Model's Description:
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Model's Description:
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Model's Description:
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Fallout T-51B Helmet Brotherhood of Steel 3D Model. Download Fallout T-51B Helmet Brotherhood of Steel in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
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Assets Fallout 3D Model. Download Assets Fallout in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
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Post-apocalyptic Game Boy device in Fallout style. While creating this model, I utilized my new knowledge of the HardOPS and Box Cutter add-ons in Blender. Additionally, I gained experience in texturing stickers, decals, and creating screen material in Substance Painter. Check out this work in my portfolio: https://www.artstation.com/artwork/lDVeAY - Game Boy in Fallout style - 3D model by Oleg Ratiev (@oleg.ratiev) 3D Model is ready to download for free, this model contains 21458 polygons.
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My 3D fanart of ED-E from Fallout New Vegas. Referenced from the FNV trailer and other available sources online, made in Blender and textured in Substance painter - Fallout New Vegas ED-E - 3D model by 504Tuna 3D Model is ready to download for free, this model contains 25907 polygons.
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