Model's Description:
80's Personal Computer System Unit 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download 80's Personal Computer System Unit in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
80’s Personal Computer System Unit is a 3d lowpoly model inspired in IBM PC 5150, has been modeled in Blender with hardsurface workflow, and textured in Substance Painter with 4k textures. This model has 786 tris. 3D Model is ready to download for free, this model contains 786 polygons.
Model's Description:
IBM 5150 Personal Computer 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download IBM 5150 Personal Computer in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
IBM 5150 Personal Computer
Introduced on August 12 1981 by IBM
Programs used: Autodesk Maya, Substance Painter, Photoshop
Artstation:https://www.artstation.com/awgebert 3D Model is ready to download for free, this model contains 101355 polygons.
Model's Description:
IBM Computer 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download IBM Computer in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
3D render and textures of an old IBM Computer. Modeled in Cinema 4D and Maya, textured in Substance Painter. 3D Model is ready to download for free, this model contains 71474 polygons.
Model's Description:
Retro Sci-Fi Holocomputer 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Retro Sci-Fi Holocomputer in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
A sci-fi holographic computer I made that is loosely based off the IBM 5100. Originally created for Second Life, shown here in Metalness PBR. Textured in Quixel Suite and Photoshop, modeled in Blender with the HardOps plugin.
The hologram is static for now, it normally has an animation (in other engines) but I am still trying to figure out a good way to have both a smooth interpolated rotation of the rings on the bottom and a hard transition of frames on the main screen (only way I can currently think of is to use the frame-by-frame method here but that would require way too much mesh data for smooth rotation). I may upload an animated version later. 3D Model is ready to download for free, this model contains 3734 polygons.