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  Ruffski 3D Model 2024-05-12
This is one of characters that we’ve outsourced to our client, a developer of the Etheremon game.

By the way, we would like to introduce this game to more players through the cute chareacters like this. The Beasties will be playable on every platform planned in our development roadmap, including the web, mobile, and 3D/VR/Decentraland versions.

https://www.etheremon.com/
 - Ruffski - 3D model by cgart.com (@goart) 3d model
Ruffski 360
  Faces :1,384 Textured :Yes (1) Animated :No
  Vertices :694 UV Mapping :No License : Royalty Free
Model's Description:
Ruffski 3D Model, Fully textured with UV Mapping and materials.
Download Ruffski in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
This is one of characters that we’ve outsourced to our client, a developer of the Etheremon game.
By the way, we would like to introduce this game to more players through the cute chareacters like this. The Beasties will be playable on every platform planned in our development roadmap, including the web, mobile, and 3D/VR/Decentraland versions.
https://www.etheremon.com/
- Ruffski - 3D model by cgart.com (@goart) 3D Model is ready to download for free with 1 Texture files attached, this model contains 1384 polygons and 694 vertices.

Model's rating is (3) based on 30 Votes.
  Download :   (649 Hits)



for OBJ, FBX, GLTF, GLB, DAE and other formats...

or use
 
Tags:  ethernet, idle, idle-animation, blockchain, 3d, art, model, creature, animation,
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This is one of characters that we’ve outsourced to our client, a developer of the Etheremon game. By the way, we would like to introduce this game to more players through the cute chareacters like this. The Beasties will be playable on every platform planned in our development roadmap, including the web, mobile, and 3D/VR/Decentraland versions. https://www.etheremon.com/ - Fuirrel - 3D model by cgart.com (@goart) 3D Model is ready to download for free, this model contains 2012 polygons.
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