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  Cuadruped alien 3D Model 2023-11-04
Alien I designed and modeled for a survival/Horror game in Unity.
Concept art done in Photoshop, high poly model done in Zbrush, Retopology of low poly Zremeshed version in 3dsmax, and textured in substance painter 3d model
Cuadruped alien 360
  Faces :15,406 Textured :Yes (5) Animated :No
  Vertices :8,088 UV Mapping :No License : Royalty Free
Model's Description:
Cuadruped alien 3D Model, Fully textured with UV Mapping and materials.
Download Cuadruped alien in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Alien I designed and modeled for a survival/Horror game in Unity.
Concept art done in Photoshop, high poly model done in Zbrush, Retopology of low poly Zremeshed version in 3dsmax, and textured in substance painter 3D Model is ready to download for free with 5 Texture files attached, this model contains 15406 polygons and 8088 vertices.

Model's rating is (3) based on 54 Votes.
  Download :   (162 Hits)
 
Tags:  alien, horrorgame, survival-horror, survivalgame, horrorgamecharacter, creature, horror,
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Tutorial here: https://www.youtube.com/channel/UC3R6lDf-Rlb9QW-D3CnhR7w[/B] The model works perfectly in close-ups and high quality renders. It was originally modelled in 3ds Max 16, textured in Substance Painter and rendered with Marmoset Toolbag 3. What is in the archive: MAX_16; OBJ; FBX ; Textures (2k resolution) Features: Model resolutions are optimized for polygon efficiency. Model is fully textured with all materials applied. All textures and materials are included and mapped in every format. Autodesk 3ds Max models grouped for easy selection & objects are logically named for ease of scene management. No cleaning up necessary, just drop model into your scene and start rendering. No special plugin needed to open scene. Textures formats: PNG (2K) - Stylized Coffin - Tutorial Included - Buy Royalty Free 3D model by ninashaw 3D Model is ready to download for free, this model contains 4128 polygons.
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