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  Mcl35m_2 retextured 3D Model 2023-11-03
Just a retexturing of a model and texture, superbly made by Excalibur ( https://sketchfab.com/excalibur ) done just for a personal project 3d model
mcl35m_2 retextured 360
  Faces :102,081 Textured :Yes (7) Animated :No
  Vertices :56,608 UV Mapping :No License : Royalty Free
Model's Description:
Mcl35m_2 retextured 3D Model, Fully textured with UV Mapping and materials.
Download mcl35m_2 retextured in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Just a retexturing of a model and texture, superbly made by Excalibur ( https://sketchfab.com/excalibur ) done just for a personal project 3D Model is ready to download for free with 7 Texture files attached, this model contains 102081 polygons and 56608 vertices.
Model's rating is (3) based on 46 Votes.
  Download :   (294 Hits)
 
Tags:  f1, car, race,
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2015 Ford F150 King Ranch Edition truck, suv, sedan, omega, intruder, car
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Model's Description:
2015 Ford F150 King Ranch Edition 3D Model. Download 2015 Ford F150 King Ranch Edition in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
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Model's Description:
F1 Trophy 3D Model. Download F1 Trophy in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Trophies awarded to the winners of the 2014, 2017 and 2019 Canadian Grand Prix in in the Formula 1 Championship. The three models come with PBR textures in .blend .obj and .fbx files. PBR Textures 2048x2048: Albedo Roughness Metallness Normal AO - F1 Trophy - Canada Fomula 1 GP - Buy Royalty Free 3D model by Machine Meza (@maurib98) 3D Model is ready to download for free, this model contains 30572 polygons.
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This is the first game asset I have developed and worked on through the whole process. In August, 2017 I have joined French Foreign legion modding discord as a 3d artist, to work on the development of mods for Squad (the game). The first assignment I took over was the mortar. The process took a bit longer ( month or so), since I have a full time job and limited time to work on my solo projects. The process started with research and gathering of all the references possible. Next step was to block out the major parts and start working on the high poly model. The biggest problem was to figure out how the mortar actually works, shoots, moves and folds. After completing the high poly I started modeling the low poly. Next step was to unwrap the whole thing and get it ready for painting. After initial painting was finished I imported everything to Unreal Engine to see how everything looks in the Squad itself. I reiterated these 2 steps a couple of times, until it was finished 3D Model is ready to download for free, this model contains 66906 polygons.
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