Model's Description:
Wasteland Garments Series- Model 08 Shoulder Pad 3D Model.
Download Wasteland Garments Series- Model 08 Shoulder Pad in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Our Wasteland Garments collection consists of several garments, which you can use in your audiovisual creations, extracted and modeled from our catalog of photogrammetry pieces.
They are optimized for use in 3D scenes of high polygonalization and optimized for rendering. We do not include characters, but they are positioned for you to include and adjust your own character. They have a model LOW (_LODRIG) inside the Blender file (included in the AdditionalFiles), which you can use for vertex weighting or cloth simulation and thus, make the transfer of vertices or property masks from the LOW to the HIGH** model.
We have included the texture maps in high resolution, as well as the Displacement maps, so you can make extreme point of view with your 3D cameras, as well as the Blender file so you can edit any aspect of the set.
Enjoy it.
Web: https://peris.digital/ - Wasteland Garments Series- Model 08 Shoulder Pad - Buy Royalty Free 3D model by Peris Digital (@perisdigital) 3D Model is ready to download for free, this model contains 182760 polygons.
Model's Description:
Jeniah 3D Model.
Download Jeniah in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
This character model was part of a game project for my final course this spring. This character was the main character in our game “Jeniah”, and she was the one the players played as. Our game project was very inspired by Souls-games like Dark Souls and a little bit of Bloodborne, and so I did my best to try and get the rigth “feeling” for the characters.
For this one I had a sketched concept art of the upper-half of the body made by one of my teammates, but I had to edit the shoulderpads to fit the game more, so the ones in this final model are edited. The rest I came up with on my own. I had four days to make this character as well.
Base body modeled in Zbrush. Cloth in Marvelous Designer, armour, hairplanes, and retopologization in Maya. Textured in Substance Painter. For the hairplanes, I rendered the textures from creating hair clumps in XGen and then using XNormals to get the different textures 3D Model is ready to download for free, this model contains 67808 polygons.