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  Boulders 3D Model 2024-05-12
Small environment model based on a wonderful illustration by Marcel Hampel (https://bit.ly/2ATepdS).

With this study I had one major goal - examine how base color works with light while trying to stay to the color scheme of the original illustration as close as possible. In order to do this I found myself referring to the birch a lot - its white color helped me figure out light and shadow hue and value relation between all the elements of the illustration.

I didn't use textures (except for the alpha cards for the grass and moss) so I could change colors quickly.

I also learned some new tricks, like using Data Transfer modifier in Blender in order to adjust normals of the moss grass to the moss itself so it would blend perfectly (more obvious in the Matcap view). In order for both sides to look good, I duplicated the mesh and flipped normals, while making them both single sided. I didn't do it for the grass because I thought it looked better with default normals in this case 3d model
Boulders 360
  Faces :36,877 Textured :Yes (4) Animated :No
  Vertices :24,643 UV Mapping :No License : Royalty Free
Model's Description:
Boulders 3D Model, Fully textured with UV Mapping and materials.
Download Boulders in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Small environment model based on a wonderful illustration by Marcel Hampel (https://bit.ly/2ATepdS).
With this study I had one major goal - examine how base color works with light while trying to stay to the color scheme of the original illustration as close as possible. In order to do this I found myself referring to the birch a lot - its white color helped me figure out light and shadow hue and value relation between all the elements of the illustration.
I didn't use textures (except for the alpha cards for the grass and moss) so I could change colors quickly.
I also learned some new tricks, like using Data Transfer modifier in Blender in order to adjust normals of the moss grass to the moss itself so it would blend perfectly (more obvious in the Matcap view). In order for both sides to look good, I duplicated the mesh and flipped normals, while making them both single sided. I didn't do it for the grass because I thought it looked better with default normals in this case 3D Model is ready to download for free with 4 Texture files attached, this model contains 36877 polygons and 24643 vertices.

Model's rating is (3) based on 59 Votes.
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Tags:  trees, forest, b3d, illustration, autumn, notexture, lowpoly, blender3d, gameart, stylized,
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