Model's Description:
Summer House 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
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Summer House in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Shade Small Pavilion 3D Model is ready to download for free
with 2 Texture files attached, this model contains 768 polygons and 1029 vertices.
Model's rating is (4) based on 102 Votes.
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Model's Description:
Stretch Tents 3D Model.
Download Stretch Tents in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Stretch Tents 3D Model by ChakkitPP.
This model was developed in Blender 2.90.1
Unwrapped Non-overlapping and UV Mapping
Beveled Smooth Edges, No Subdivision modifier.
No Plugins used.
High Quality 3D Model.
High Resolution Textures.
Polygons 5995 / Vertices 6177
Textures Detail :
2K PBR textures : Base Color / Height / Metallic / Normal / Roughness / AO
File Includes :
fbx, obj / mtl, stl, blend
- Stretch Tents - Buy Royalty Free 3D model by ChakkitPP 3D Model is ready to download for free, this model contains 12046 polygons.
Model's Description:
Rotunda 3D Model.
Download Rotunda in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Subscribe to my youtube channel: https://www.youtube.com/channel/UCZKv7L9XvH2jnnsVqFzP96g
video 1: https://youtu.be/Qi8lAnkFwCo
video 2 : https://youtu.be/5IJz3KS5fLA - Rotunda - Download Free 3D model by emelyarules 3D Model is ready to download for free, this model contains 67188 polygons.
Model's Description:
Bandit Camp 3D Model.
Download Bandit Camp in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
All the smaller sets were building up to this. The bandit camp was originally conceptualize for the mediterranean, pirate / magic themed level I was building in Unreal for whta I called the Amalgam game. I made the concept of a single level I wanted to make, similarly to the one I did 3 years ago, but fully with my own assets.
The bandit camp is using sets of items. each set consist of 5-10 items and they share the UV map per set. I tried to logically put together items that are relatively close, so when the engine needs to load them, it will be easy, but I’m not really sure I achieved the desired effect, since now for a very small item, the engine also needs to load a larger picture. Without comaring the results in unreal with this approach and to have every item use their own UV, would take me to re-UV all items, but that’s too much work..
Here are the bandit camo in Blender, the best render I could produce with my current knowledge:
- Bandit Camp - 3D model by Solear 3D Model is ready to download for free, this model contains 867861 polygons.
Model's Description:
Bunker_Tent 3D Model.
Download Bunker_Tent in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Hello,
This is an asset (3d Game-ready Prop), I was wokring on recently, which I created to use in an environment I am working on 3D Model is ready to download for free, this model contains 4345 polygons.