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  Orofacial anatomy with blood and nerve supply 3D Model 2026-07-14
Visualization of the orofacial anatomy showing the blood and nerve supply of this area.

Kindly check our channel for more models on the following link www.sketchfab.com/ebers
Orofacial anatomy with blood and nerve supply 360
  Faces :758,582 Textured :Yes (6) Animated :No
  Vertices :379,254 UV Mapping :No License : Royalty Free
Model's Description:
Orofacial anatomy with blood and nerve supply 3D Model, Fully textured with UV Mapping and materials.
Download Orofacial anatomy with blood and nerve supply in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Visualization of the orofacial anatomy showing the blood and nerve supply of this area.
Kindly check our channel for more models on the following link www.sketchfab.com/ebers 3D Model is ready to download for free with 6 Texture files attached, this model contains 758582 polygons and 379254 vertices.

Model's rating is (3.5) based on 11 Votes.
  Download :   (164 Hits)
 
Tags:  mouth, anatomy, bone, teeth, dental, mandible, oral, organs, jaw, tooth, science, medicine, dentistry, canine, nerve, maxilla, maxillofacial, 3d-model, veins, endodontics, arteries, human-skull, molar, incisor, periodontics, premolar, maxillary, human-bones, human-skeleton, scientific-illustration, ebers, medical-illustration, 3d, skull, human, skeletal-system, dental-practices, biomedical-visualization, cardiovascula-system, cvd, skeletal-parts, anatomy-of-the-skeletal-system,
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Model information: This model is low poly, designed for video games. FBX Weight - 200 kb Polygons (squares) - 2600 Vertices - 2500 Teeth and Gums are one-piece mesh. Textures: JPG | TGA Total Weight - 400 kb | 30 mb [2048x2048] PBR (BaseColor + Metallic + Roughness + Normal + AO) Internal blackout baked into BaseColor Animation: Universal bone rigging Correct pivot, to easy open mouth Tongue separately 3D Model is ready to download for free, this model contains 4814 polygons.
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