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  Nike Air Max 90 米棕_CZ3950-101 3D Model 2026-06-24
This model was created firstly by 3D scanning on retail version, and then being detail-improved manually, thus a 1:1 repulica of the original
PBR ready
Low-poly
4K texture
Welcome to check out other models we have to offer. And we do accept custom orders as well :)
Nike Air Max 90 米棕_CZ3950-101 360
  Faces :96,942 Textured :Yes (1) Animated :No
  Vertices :48,473 UV Mapping :No License : Royalty Free
Model's Description:
Nike Air Max 90 米棕_CZ3950-101 3D Model, Fully textured with UV Mapping and materials.
Download Nike Air Max 90 米棕_CZ3950-101 in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
This model was created firstly by 3D scanning on retail version, and then being detail-improved manually, thus a 1:1 repulica of the original
PBR ready
Low-poly
4K texture
Welcome to check out other models we have to offer. And we do accept custom orders as well :) 3D Model is ready to download for free with 1 Texture files attached, this model contains 96942 polygons and 48473 vertices.

Model's rating is (3.5) based on 41 Votes.
  Download :   (152 Hits)
 
Tags:  nike, max, 90, air,
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Sci- Fi Triangle Box Metal (Part Four) is a Sci-Fi PBR asset. This is a continuation process of my PBR game ready asset creation workflow. This asset is fit for any modern and sci-fi games. The features are given below: PBR asset (Metallic Roughness) It includes 7 Maps (Base Color, AO, Normal, Height, Metallic, Roughness finally Emissive) Game ready asset Ready for unity and unreal projects instantly All 4K Textures and Maps Good to use as props Simple topology Low poly Fit for any modern game High quality texture maps I hope you all will like it and purchase it for your projects. Your every purchase gives me new motivation for asset creation :) Have a nice day everyone. Please follow me for getting continuous update on new assets like this. :) 3D Model is ready to download for free, this model contains 10476 polygons.
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