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  Hair wip 3D Model 2024-04-02
Same model just trying out a realistic whispery look.

I have visited and revisited the hair model so many times, played around with so many settings, and with UE producing really realistic results, it seems like a waste of time. Although this hair is generated by brushed and styled hair curves, then using a hair card generator to make the thicker mass and finally my procedural hair for the strands. It went from bald to this in less than 2 hours, and most of the time is fiddling with the parameters in sketchfab. The UVs are also procedurally generated.

The main difference between this and the other recently release version is that I tweaked it to have more hairs at the roots, and fewer at the ends. Seems very obvious but the nature of the geo closes at the ends, and with UVs generated evenly, it has the reverse effect.

I admit if more time is spent on brushing the hair, and inserting extra cards down the parting I will get better coverage. Other parameters are in the works so I can have fewer polygons 3d model
hair wip 360
  Faces :78,830 Textured :Yes (5) Animated :No
  Vertices :40,502 UV Mapping :No License : Royalty Free
Model's Description:
Hair wip 3D Model, Fully textured with UV Mapping and materials.
Download hair wip in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Same model just trying out a realistic whispery look.
I have visited and revisited the hair model so many times, played around with so many settings, and with UE producing really realistic results, it seems like a waste of time. Although this hair is generated by brushed and styled hair curves, then using a hair card generator to make the thicker mass and finally my procedural hair for the strands. It went from bald to this in less than 2 hours, and most of the time is fiddling with the parameters in sketchfab. The UVs are also procedurally generated.
The main difference between this and the other recently release version is that I tweaked it to have more hairs at the roots, and fewer at the ends. Seems very obvious but the nature of the geo closes at the ends, and with UVs generated evenly, it has the reverse effect.
I admit if more time is spent on brushing the hair, and inserting extra cards down the parting I will get better coverage. Other parameters are in the works so I can have fewer polygons 3D Model is ready to download for free with 5 Texture files attached, this model contains 78830 polygons and 40502 vertices.

Model's rating is (3) based on 43 Votes.
  Download :   (83 Hits)
 
Tags:  hair, procedural, proceduraltexture,
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japan 

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